![]() ![]() ![]() Game files and some plugins (Unofficial Patch) have pre-assigned global priorities which you can see here: The valid values for priorities is -127 to 127. This means if you set a plugin to a global priority of anything greater than 0 will force it to the end. By default, all mods are assigned a global priority of 0 as well as the local priority as 0. If you want to force a plugin to be last the best method will be with a global priority. You are confusing Load Order with Priority. Could someone explain what I need to do to accomplish this? I'm probably just not understanding something here. The highest number in the load order column is 160, so I'm not sure why I can only enter 127 for the mod. I tried that, and the highest I can set it is 127. The answer was to set the Global priority to a high number. I saw another question here that was similar. I know how to drag a mod to create a load order dependency, but that's relative - is there a way to force an absolute position? I need to keep A Quality World Map (icepenguinworldmapclassic.esp) at the very end of my load order. I'm assuming there's a way to do this, I just don't know how. All the rest of my mods have priority 0/0 except one I am working with and assigned priority 5/0. The unofficial patches have priority -120/0 so that loads next. All the rest of the DLCs have priority -127/0. If that's true, then is there a way to keep the mod I need at the bottom with a higher Global value than whatever is added in the future?Īctually, Vortex seems more concerned about things that load first., On my system, Skyrim.esm has priority 0/0, even though it loads first. Then it would seem to me that there would be a chance that Vortex assigns a new mod with a higher Global value than the one that I manually set. I noticed that Vortex is setting a Global value on some mods, so I just need to make sure that the mod in question has a higher value than the max Global value set, right? Okay, the local priorities info is probably more than I need to know - right now at least. ![]() ![]() So local priority one for global priority one will go after all the global priority one modules with the default local priority zero. ![]()
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